Search This Blog

Wednesday, February 17, 2016

Gryffindor Common Room


School Project Adv. Texture & Lighting_ Art Institute of Atlanta (2016)
Gryffindor Common Room_ Harry Potter Series setting
Setting: Hogwarts School, Highlands of Scotland, U.K.
Classwork, Book Series, Mythological


I decided to post something abnormal. I never had time to design random buildings, and any other usual ideas. I had a long-term online class assignment from Adv. Texturing and Lighting, which was to design a realistic looking setting of a scene from a book. I knew no other books but Percy Jackson, Harry Potter, Hunger Games, and the Bible. The books that I did know didn't have interesting settings. I decided to work on something not that big a deal, which was a random choice of the common room of the Gryffindor House of Harry Potter.
This is one of the hardest work I put forth for a class. This is also one of the projects I used to make the scene via Maya Autodesk.
Because I admired my effort on the project, I decided to count this as one of my unofficial building designs. This is also one of my few interior designs. This is also the first pseudo art renderings to not be so false, since this is based off the Harry Potter Books and the Movies as well.



This image above this paragraph, and the two images below are just images I took, by mental ray, as I progressed through the texturing stage. I made changes from these pictures and the final picture on the very top of the post.






The picture above is the ambient occlusion of the scene. It took me a while to find a way to show the image with just this pass.



The picture above is the z-depth of the scene. It also took me a while to show this pass, as well. I also have the sunlight removed on this image.



The picture above is the sunlight ONLY of the scene. This was also one of the scenes that I was required to make to composite this, and many other one-pass scenes, into a multi-pass image.



Earlier image with one plain skinless mia texture. Before anyone says anything, Yes, the lighting is awful, the sunlight is absent, but understand that this is for a time-limited class. The picture below also shows the original window, and also the size of the fireplace. You can tell, I didn't start off the way I finished.







This is a Maya un-rendered image of the design. This is later on in the final render stage.  



This was what I was suppose to compose. It's not like the common room I designed, but this image was what I mostly followed.

All Is Well