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Tuesday, December 27, 2016

Spear Attack


Spear Attack! (2016)
Environmental Modeling_ Art Institute of Atlanta
3D Modeling, Scene, Game Design

Spear Attack! is what I called this project that I had worked on from Environmental Modeling. The hardest part of this assignment was using Unity for the first time. The image above this paragraph, along with the next two images are scenes from Unity. From image 4 onward, Those were all done by mental ray in Maya.
For the class assignment, We are suppose to model an environment from Maya, and export it from Maya and into Unity. I'm gonna get my feelings out the way, I'm very proud that I could accomplish this and it does look very creative, unfortunately, if I had known more of what the course was about, I'd done something else for this class. When I took the class, I looked at it in the more architectural visualization and more advance creation standpoint, but the course is only for expression of the actual scene like modeling something and telling what the story is actually about. Instead, I  just wanted to model something that looked cool, and right now, is something I regret. On the other hand though, It looks okay.  

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The idea of this scene was to mix West African culture with the two video games of Cel Damage(2001), and Need for Speed Underground 2(2005). The lighting and texturing came from the NFS Underground 2 concepts, as the wooden blocks and the weapons show that the game is similar to Cel Damage concept. In Maya, I was sorta able to pull it off, but when sending it to Unity, it had a different feel. In the end though, I'm very proud with this assignment.  

McGriff Food Mart


McGriff Food Mart (2016)
East Macon, Georgia, U.S.A.
Commercial, Convenience

McGriff Food Mart is an actual store, but currently one of the smallest convenience stores in the area. When scouting this business in Google Maps, I was impressed with how close to a food business this became. I had this vision of a new store coming into the area, and for those local to Emery Highway in Macon, There's not very much going on around Ft. Hawkins landmark. I decided to design a new store and dedicate this store to McGriff off of 342 Cowan Street. The new store location, however, is right off Emery Highway.
About the actual model. I designed two pavilions; The one where the main entrance is, and the one where the delivery garage and the storage is located. Both have slanted metal roofing. Along the roofing forms quadrilateral windows planes.


This 360 degree video shows the entire building. It's like many other mini-marts out there.




As I mentioned, the store would be located off Emery Hwy. It's only a few streets from Fort Benjamin Hawkins. There would be two parking lots and not much else, just a pretty basic convenience store.

Wednesday, December 7, 2016

Lumasia




K. Ammons Lumasia (2016)
Location TBD
Science Fiction, 3D Modeling


For the sake of the genre, I decided to model something that would look more colorful and interesting. I decided to model this light lab, and in this lab, just the light stands out. This was modeled in Autodesk Maya, with some of the textures added from Photoshop. The light lab is just a place where people come and experiment with unreal physics, and play around with the colors of the light in these large tubes.



I gave the large tubes a ramp shade of color to make it more appealing. The light is protected by glass, and most of the major controls come from the monitors that stand in front of the tubes.



For personal reasons, I added semi PC's. I wanted to just show off the lab and add more technology. The desktop was re-done in Photoshop.



As you can see, Blue and Green are my colors, which is why I use them for my lab. I also placed my symbol on the polished floor, and on the computers desktop as well. This is MY lab, because I designed it, and I made it! Normally, I don't name stuff after myself, so I just use my online name for the title...

'Lumasia', however, comes from the word 'Luma' or 'Lumas' which means to emit light, comment below if I'm wrong.




Tuesday, November 1, 2016

Southwest Gate


Southwest Gate (2016)
Macon, Georgia, U.S.A.
Commercial, Retail

Southwest Gate is a new resurrected version of the former Westgate Mall in Southwest Macon. Earlier, I did a project called Westgate Renaissance, but that started to become crap! So, Instead I looked up images from the 1961 version of the mall, and decided (after so many useless ideas) to design a shopping plaza that looks like the Westgate Mall. The butterfly symbol that the mall holds a sign of revival.
The mall would consist of tenants(possibly the tenants left over at the current shopping center), two anchors, accessories, administration, and a two-story auditorium. Also like from the planned
image of the 1961 mall, I placed a water fountain.


The image(above) just shows a diagonal view of the plaza. Anchor A is at the left end, where Colonial Stores, Gilberg's, and Cloth World were located.


 
The image(above) is a clear shot at Anchor B, which many would say be the location of Big Apple, Piggly Wiggly, and Scotty's.
 


The image(above) is the entrance to the administration and accessories lounge. To the right is the back of the auditorium. (The auditorium would've been where JJ Newberry's, Burlington, and Key Wholesale Distributors would've been) 


The plaza is enclosed from the inside, with the exception from the two anchors and the admin/access entrances. To get to the tenants/auditorium, One would have to go inside the plaza unless they went in from rear entrances.

 
If this project were to happen, The former-OfficeMax/Stacy's (Last I checked was going to be an American Freight Furniture) would remain standing. Also I would keep the bank that was in front of where Walmart is located.
As for the Walmart location, and the strip next to it, It would be demolished (of course) and several tree's would be planted to try and believe nothing used to be on the site.  
 


This is almost the same tactic that Macon Mall had pulled in 2011, which was getting the place to form the way it did early on. Macon Mall had a 4 anchor facility, but a two anchor wing was added to the east part in 1997. Due to decline and consolidation, that same wing was torn down around 2011-2012, and the mall became a 4 anchor facility again.

On the flyer above, I have the site plan for the new shopping plaza. I also have comparing images of the new plaza and the old Westgate Mall

Short story about Westgate Mall; The mall opened back in 1961, but declined around the late 1970s. In the 1980s, The mall became an outlet mall with Walmart (and a tenant strip) being added to where Colonial stores was located. That plan sucked, so in 1994, they demolished the original mall (except for Walmart), and built a set of Major anchors like Home Depot, Burlington(from the old mall), Shoe Carnival, Media Play, Office Max, and PetSmart. The mall became Westgate Shopping Center. Walmart and all the Major anchors left the shopping center but a few small tenants remain in the current shopping center. Burlington was the last to leave, which was back in Fall 2015.


Here is a 360 degree video of the entire plaza. The video shows the entire new building from the outside.


Southwest Gate is a prop of historical pain. The mall/shopping center died not once, not twice, but three times. It's very upsetting to once again see an eyesore. But this project makes me believe it would soon change, and once again be brought back.
 


Tuesday, October 18, 2016

ATHF Living Room



Aqua Teen Hungerforce_ Living Room (2016)
Setting: New Jersey (in some cases Seattle)
3D Modeling, Scene, Environmental

This is the home of the Aqua Teen, where the homies aren't home, and the dirty messy scene. For those foreign to the title, Aqua Teen (originally titled Aqua Teen Hungerforce) was a series programmed on Adult Swim. It's one of Adult Swims most native series. 
In the cartoon, The living room has this realistic like setting, but everything looks like clip art. I decided to model the room, along with most of the furniture in 3-Dimensional. In additional, I thought of making the living room messy, and as though a messy college student had been hanging around the area. If you look at the house in general, you would know that the crew take terrible care of their house (The lawn hasn't been mowed, the roof is crooked, there is graffiti on the garage, and so on and so forth). In the living room; There are wood chippings from the walls, the nightstand's paint is peeling off, trash is all over the floor, water cup has spilled on the carpet, the column broke from the kitchen post, an outlet burned out, base board is broken, and there's a huge blue stain on the carpet.



 The ideal signs show that the television is on (showing Adult Swim sensation Dr. Weird), the video game console is out, Doritos are spilled from the bag, Bills and eviction mails are placed on the front coil table, trash is balled up and on the floor, boxes laying around, stove pan on fire, and a few water stains on the wall. These signs should indicate Laziness.
    

 In connection with Adult Swim, I placed a Robot Chicken poster next to the kitchen post. The picture is torn up half way, and the paper folds are visible.


Here's a concept image of the ATHF Living Room (Normally, the living room isn't messy, however the house still has maintenance issues) In this image are two of the ATHF characters; Master Shake(right) and Frylock(left). Meatwad's another character in the show as well. Yes, The tenants are food items.  

This is the second Cartoon Network reference I posted on this blog, The first being the Powerpuff girls bedroom from several months back.



Wednesday, September 21, 2016

a kitchen


a kitchen (2016)
3D Modeling, Interior Design


This is just a 3D test that I'm working on personally. I decided to model a kitchen to 'elite' my modeling skills better. I used Afrikaan style art, in some cases, as décor for the kitchen such as the 3 pictures near the fridge, the canvas abstract next to the window, the two dishes that guard the stove, and the pattern rug.


This scene was modeled in Autodesk Maya and the images tweaked in Adobe Photoshop.



Tuesday, August 30, 2016

Saleems Fish Supreme/B.L. Smokers BBQ


Saleem's Fish Supreme (2016)
B.L. Smoker's Barbeque (2016)
Macon, Georgia, U.S.A.
Commercial, Eatery, Restaurant

By random, I chose two real-life food establishments and decided to update the buildings just for fun. As of now, The two food joints are right next to each other down Pio Nono Avenue; Saleems Fish is addressed 2198 and Smokers BBQ is 2196. (The image above is the shot from the Pio Nono Avenue and Anthony Road intersection)
Building 2198 is designed in a more urban appearance. I was more unique with the building as I used a fish as the focal point of the buildings front side. The curve roof forms off the fish symbol which has the wave look.
Building 2196 is designed in a more urban appearance as well, but smaller like it's current building. It has the normal appearance of an updated restaurant, also including a shaded grill station next to the building. It's building materials match Building 2198's material.







This is just a 360 degree video of the two establishments. Also, I did the parking lot, which could vary because of the lot terrain.


Again, Both of the Krusty Krabs are next to each other. 'Being creative' was just the point of this project.

Friday, August 12, 2016

Load...


Load... (2016)
Art Institute of Atlanta
School Project, 3D Animation, 3D Model

Load... is a very short video about this special robot. In this video below, the robot will attempt to pull a gold sword from a rock in a matter of several minutes. Now, This is just basic animation, nothing too cool or interesting. Just watch below, It's only about a minute.


The robot was the first character in Autodesk Maya for me to model, rig, and animate all together. I earlier designed the robot for the same purpose, but made a few changes as it became a school project, and no longer a personal project.

History: I designed the robot around the mid of Spring 2016. I modeled, rigged, and animated a GIF to test out the robot. Due to time constraints and lost of interest, I paused the project. Later on for my Animation Studio class, I returned to the project to carry off the same plot that I had planned earlier, unfortunately, Maya has those random 'glitches' that go on, and for some never known reason, one of the lower arms was unable to re-act with the body, so since this was a cartoon, I removed the lower arms from both sides, just showing the hands being magnetic to the elbows. There were some few other tricks, but I feared time cost. So, I was able to animate the robot despite several rig issues. The sound was done by a classmate from my Special Topics: Entrepreneurship class. I worked on the music in the end credits.

This picture below is the earlier GIF I did of the robot, back when he was able to function. Working on this guy was a pain in the head! The Loading idea was just something that popped up as I was working on the GIF image.  



Tuesday, August 2, 2016

Loneliness in the Sanctuary

 


Loneliness in the Sanctuary (2016)
a church location
Personal Project, 3D Modeling

I wanted to design something random and more visual, like rooms, scenes, or offices. I decided to design a church sanctuary knowing that most of the elderly buildings and historical sites are senior churches.

Giving more of a lonely feeling was what I was aiming for. I dimmed the sunlight to give more of an evening setting. The three lights on the alter are the only lights on inside the sanctuary; the two ceiling lights and the glow light in the middle of the fish symbol. I also made the window red to urge the evening appearance more.



My image was a typical church sanctuary involving the roof post, the carpeting, the pulpit podium, the fish symbol, the pews, the Bibles that sit on the back of the pews, the doors on each side of the alter (not all typical sanctuaries have it like that), and also made most of the objects from wooden texture.


 
 
Looking from the alter, you can see the dynamic of the tarp that lays over the pulpit podium. Also, It's a good view to see the front of the pews. Not to mention, the evening light that would shade in.

Imagine being in here by yourself and it's almost this dark. You're just roaming the entire room as the sky starts to shade in.